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lua_gv_num.h

Go to the documentation of this file.
00001 #pragma once
00002 
00003 #include "lua_sgLUA.h"
00004 //#include "dx_num.h"
00005 
00006 //
00007 //
00008 class gv_NUM;
00013 class gv_NUM_Entity
00014 {
00015         DECLARE_SCRIPT_LUA_CLASS(gv_NUM_Entity)
00016         //
00017 
00018 public:
00019         gv_NUM_Entity(void);
00020         virtual ~gv_NUM_Entity(void);   
00021         //
00022         gv_NUM_Entity(lua_State* L);    
00023 
00024 private:
00025         gv_NUM* m_dx_num;
00026         //
00027         //
00028 public: 
00029 
00030         SCRIPT_FUNCTION(Initialize)
00031         SCRIPT_FUNCTION(Render) 
00032         SCRIPT_FUNCTION(SetNum)
00033         SCRIPT_FUNCTION(SetNumNow)              
00034         SCRIPT_FUNCTION(Update)
00035         SCRIPT_FUNCTION(SetSize)        
00036         SCRIPT_FUNCTION(SetPos) 
00037         SCRIPT_FUNCTION(SetToNum)       
00038         SCRIPT_FUNCTION(SetPerValue)    
00039         SCRIPT_FUNCTION(Clear)
00040         SCRIPT_FUNCTION(SetDelaySpeed)
00041         SCRIPT_FUNCTION(SHOW)
00042         SCRIPT_FUNCTION(GetAction)
00043         SCRIPT_FUNCTION(GetDisplayNum)  
00044         SCRIPT_FUNCTION(SetAlign)
00045         SCRIPT_FUNCTION(ShowLock)
00046         SCRIPT_FUNCTION(SetDelayAct)    
00047 };
00048 
00049 

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