cs sdk v 1.14 released
Home | Product | Documents | Tutorials | FAQ | Download | Forum | Contacts | Link
Cross Suit
Cross Suit SDK
LUA tutorials
Support
Product parts
Virtual File system
Demo Games
3D Engine
gvSystem(dx9)
Link
00001 /****************************************************** 00002 gv System engine 3D/2D 00003 *******************************************************/ 00004 00005 #pragma once 00006 /*----------------------------------------------------------------------------- 00007 gvTimer_Win32: 00008 -----------------------------------------------------------------------------*/ 00010 #ifdef _WIN32 00011 #include <time.h> // clock 00012 #endif 00013 00015 class gv_iTimer 00016 { 00017 public: 00019 virtual ~gv_iTimer(void) {}; 00020 virtual void initTimer(void){}; 00021 virtual int Refresh(void){return 0;}; 00022 virtual void Reset(void){}; 00023 }; 00024 00026 class gvTimer_Win32 : public gv_iTimer 00027 { 00028 public: 00029 gvTimer_Win32(); 00030 virtual ~gvTimer_Win32(void); 00031 00032 virtual void initTimer(void); 00033 virtual int Refresh(void); 00035 double fTime; 00037 double flastTime; 00039 double frametime; 00041 int frames; 00042 00043 //LARGE_INTEGER tFrequency; 00044 double tResolution; 00045 00046 private: 00047 int lowshift; 00048 unsigned char tPerformanceTimerEnabled; 00049 00050 unsigned int oldTime; 00051 int sametimecount; // counter for frames with the same time. 00052 public: 00053 virtual void Reset(void); 00054 double fake_value; 00055 }; 00056 00058 class gv_SpeedTimer 00059 { 00060 public: 00061 float Delta, DeltaLongTerm; 00062 float GameTime; 00063 bool Paused; 00064 00065 gv_SpeedTimer(void); 00066 00067 void Update(void); 00068 }; 00069 00070 00071 00072 00073 00075 class gvTimer_LINUX : public gv_iTimer 00076 { 00077 public: 00079 int frames; 00080 gvTimer_LINUX(void); 00082 unsigned int getTime(void); 00083 00085 virtual void initTimer(void); 00086 00088 void setTime(unsigned int time); 00089 00091 void stopTimer(void); 00092 00094 void startTimer(void); 00095 00097 void setSpeed(float speed); 00098 00100 float getSpeed(void); 00101 00103 bool isStopped(void); 00105 void tick(void); 00107 virtual int Refresh(void); 00109 virtual void Reset(void); 00111 unsigned int getRealTime(void); 00112 unsigned int getStaticTime(void); 00113 unsigned int getDT(void); 00115 float getDTF(void); 00116 private: 00117 00118 void initVirtualTimer(); 00119 float VirtualTimerSpeed; 00120 signed int VirtualTimerStopCounter; 00121 unsigned int StartRealTime; 00122 unsigned int LastVirtualTime; 00123 unsigned int StaticTime; 00125 unsigned int DeltaTime; 00126 float fdt; 00127 public: 00129 float frametime; 00131 double fake_value; 00132 }; 00133 00134 00135
Copyright(C) gvSystem & GamePlus All Rights Reserved.