cs sdk v 1.14 released

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gv_pinball.h

Go to the documentation of this file.
00001 #pragma once
00002 #include "gv_ball.h"
00003 
00004 class gv_PINBALL :
00005         public gv_ball
00006 {
00007 public:
00008         gv_PINBALL(void);
00009         virtual ~gv_PINBALL(void);
00010         bool m_bIsSpinGatePassed;
00011         int m_iAction;
00012         bool m_bPixelWall;
00013         bool m_bPixelSpinGate;
00014         int m_bSucc;
00015         bool m_bAddSpin;
00016 };

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