cs sdk v 1.14 released

Home  |  Product  |  Documents  |  Tutorials  |  FAQ |   Download  |   Forum |   Contacts  |   Link  


  Cross Suit

 Cross Suit SDK

 Documents
      classes
 Starting...
           Tutorials

 LUA tutorials

   Support

  Forum
  q&a

 Product parts

 Virtual File system

 Virtual Render
 Virtual Machine
   

  Demo Games

   

 3D Engine

  gvSystem(dx9)

 Link

 

 

gv_delay.h

Go to the documentation of this file.
00001 /******************************************************
00002 gv System engine 3D/2D
00003 *******************************************************/
00004 
00005 
00006 #pragma once
00007 #ifndef __GV_DELAY_H__
00008 #define __GV_DELAY_H__
00009 
00015 class gv_DELAY
00016 {
00017 private:
00018         float m_fMax;
00019 
00020 public:
00021         gv_DELAY(void);
00022         ~gv_DELAY(void);
00023 
00032         int Set(float fDelay);
00033         
00034         float m_fDelay;
00035 
00040         int Update(void);
00041         // µô·¹ÀÌ Á¾·áÈÄ
00042         //bool m_bDelayEndAfter;
00043 
00048         int IsA(void);
00049         bool m_bActive;
00050 
00053         bool m_bActive2;        
00056         float m_fDelay2;
00060         int Update2(void);
00069         int Set2(float fDelay);
00072         int GetDelayInteger(void);
00073 };
00074 
00075 
00076 
00077 #endif
00078 
00079 

Copyright(C) gvSystem & GamePlus All Rights Reserved.