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00001 /****************************************************** 00002 gv System engine 3D/2D 00003 *******************************************************/ 00004 00005 00006 #pragma once 00007 #ifndef __GV_DELAY_H__ 00008 #define __GV_DELAY_H__ 00009 00015 class gv_DELAY 00016 { 00017 private: 00018 float m_fMax; 00019 00020 public: 00021 gv_DELAY(void); 00022 ~gv_DELAY(void); 00023 00032 int Set(float fDelay); 00033 00034 float m_fDelay; 00035 00040 int Update(void); 00041 // µô·¹ÀÌ Á¾·áÈÄ 00042 //bool m_bDelayEndAfter; 00043 00048 int IsA(void); 00049 bool m_bActive; 00050 00053 bool m_bActive2; 00056 float m_fDelay2; 00060 int Update2(void); 00069 int Set2(float fDelay); 00072 int GetDelayInteger(void); 00073 }; 00074 00075 00076 00077 #endif 00078 00079
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