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gm_sound.h File Reference

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Go to the source code of this file.

Classes

class  gm_sound
 not yet More...

Functions

bool InitSound (void)
bool IsExistSoundDevice (void)
void ShutSound (void)
int AddWave (char *szFileName)
bool IsPlayingSound (int idx)
bool PlaySound (int idx, bool bloop=false, bool bignore=true)
bool PlaySound (char *szFileName, bool bloop=false, bool bignore=true)
int GetSoundIndex (char *szFileName)
bool StopSound (int idx)
bool StopSound (char *szFileName)
void EnableSound (bool bflag=true)
bool gm_SOUND_PLAY (int idx)
bool gm_SOUND_ISPLAYING (int idx)


Function Documentation

int AddWave ( char *  szFileName  ) 

void EnableSound ( bool  bflag = true  ) 

int GetSoundIndex ( char *  szFileName  ) 

bool gm_SOUND_ISPLAYING ( int  idx  ) 

bool gm_SOUND_PLAY ( int  idx  ) 

bool InitSound ( void   ) 

bool IsExistSoundDevice ( void   ) 

bool IsPlayingSound ( int  idx  ) 

bool PlaySound ( char *  szFileName,
bool  bloop = false,
bool  bignore = true 
)

bool PlaySound ( int  idx,
bool  bloop = false,
bool  bignore = true 
)

void ShutSound ( void   ) 

bool StopSound ( char *  szFileName  ) 

bool StopSound ( int  idx  ) 


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