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00001 #pragma once 00002 00006 00007 class gm_sound 00008 { 00009 private: 00010 std::map<char*,void*> soundhandleMap; 00011 public: 00012 gm_sound(void) 00013 { 00014 } 00015 ~gm_sound(void) 00016 { 00017 00018 } 00019 00020 }; 00024 extern bool InitSound(void); 00025 extern bool IsExistSoundDevice(void); 00026 extern void ShutSound(void); 00027 extern int AddWave(char* szFileName); 00028 extern bool IsPlayingSound(int idx); 00029 extern bool PlaySound(int idx,bool bloop=false, bool bignore=true); 00030 extern bool PlaySound(char* szFileName, bool bloop=false, bool bignore=true); 00031 extern int GetSoundIndex(char* szFileName); 00032 extern bool StopSound(int idx); 00033 extern bool StopSound(char* szFileName); 00034 // 00035 extern void EnableSound(bool bflag=true); 00036 00037 extern bool gm_SOUND_PLAY(int idx); 00038 extern bool gm_SOUND_ISPLAYING(int idx);
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