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gm_reel_mgr.h

Go to the documentation of this file.
00001 #pragma once
00002 
00003 #include "gm_reel_var.h"
00004 #include "gm_reel_mesh.h"
00005 
00010 class gm_reel_mgr
00011 {
00012 public:
00013         geArray<gm_reel*> reel;
00017         gv_OBJECT_RECT* reel_item_texture;
00018         gm_reel_mgr(void);
00019         ~gm_reel_mgr(void);
00020 
00021         void init(void);        
00022         void shut(void);
00023         void update(void);
00024         void render(void);
00025         //
00026         bool isreelstopped(void);
00027         void start(void);
00028         void set_index_stopreel(int* pindex);
00029         void showtime(void);
00030 
00031         void charge(void);
00032         void uncharge(void);
00033 };
00034 
00035 
00041 class gm_reel_mgr_2d
00042 {
00043 public:
00044         geArray<gm_reel_2d*> reel;
00049         gv_OBJECT_RECT* reel_item_texture;
00050         gm_reel_mgr_2d(void);
00051         ~gm_reel_mgr_2d(void);
00052 
00053         void init(void);        
00054         void shut(void);
00055         void update(void);
00056         void render(void);
00057         //
00058         bool isreelstopped(void);
00059         void start(void);
00060         void set_index_stopreel(int* pindex);
00061         void showtime(void);
00062 
00063         void charge(void);
00064         void uncharge(void);
00065 };
00066 

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