cs sdk v 1.14 released
Home | Product | Documents | Tutorials | FAQ | Download | Forum | Contacts | Link
Cross Suit
Cross Suit SDK
LUA tutorials
Support
Product parts
Virtual File system
Demo Games
3D Engine
gvSystem(dx9)
Link
00001 #pragma once 00002 00003 class gv_rand 00004 { 00005 private: 00006 long holdrandmmm; 00007 public: 00008 gv_rand(void); 00009 ~gv_rand(void); 00010 void srandmmm(int patch=0); 00011 00012 // 0~32767 00013 int randmmm(void); 00014 // 0.0 ~ 0.9999? or 1.0f? 00015 double user_rand2(void); 00016 00017 // 0~RMAX 00018 int user_rand3(int RMAX); 00019 // nM 00020 int RandRange(int nMin, int nMax); 00021 00022 // 0 ~ 1¸¸ (10,000) 00023 int this_rand(void); 00024 }; 00025 00026 //extern gv_rand* g_pTestRand; 00027 extern void init_TestRand(void); 00028 extern void shut_TestRand(void); 00029 extern int ThisRandom(void); 00030 // 00031 //
Copyright(C) gvSystem & GamePlus All Rights Reserved.