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  gvSystem(dx9)

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gm_grp_driver_util_dx9.h File Reference

Go to the source code of this file.

Classes

class  gv_state_render_dx9
 The gv_state_render_dx9 class render state for directx9 d3d. device->SetRenderState(..). More...

Functions

void beginSceneDX9 (void)
void endSceneDX9 (void)
void swapDX9 (void)
void * createTextureDX9 (unsigned char *pbyte, int w, int h, int bpp)
void destroyTextureDx9 (void *pTex)
void set_texture_DX9 (void *pTex, int stage=0)
void set_view_portDX9 (int x1, int y1, int x2, int y2)
void clear_view_DX9 ()
void set_vertex_buf_DX9 (void *pvtx)
void draw_vb_primitive_DX9 (unsigned char prim_type, unsigned short vertex_cnt)
void render_DX9 ()
bool initDX9 (void)
void shutDX9 (void)


Function Documentation

void beginSceneDX9 ( void   ) 

void clear_view_DX9 (  ) 

void* createTextureDX9 ( unsigned char *  pbyte,
int  w,
int  h,
int  bpp 
)

void destroyTextureDx9 ( void *  pTex  ) 

void draw_vb_primitive_DX9 ( unsigned char  prim_type,
unsigned short  vertex_cnt 
)

void endSceneDX9 ( void   ) 

bool initDX9 ( void   ) 

void render_DX9 (  ) 

void set_texture_DX9 ( void *  pTex,
int  stage = 0 
)

void set_vertex_buf_DX9 ( void *  pvtx  ) 

void set_view_portDX9 ( int  x1,
int  y1,
int  x2,
int  y2 
)

void shutDX9 ( void   ) 

void swapDX9 ( void   ) 


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