cs sdk v 1.14 released

Home  |  Product  |  Documents  |  Tutorials  |  FAQ |   Download  |   Forum |   Contacts  |   Link  


  Cross Suit

 Cross Suit SDK

 Documents
      classes
 Starting...
           Tutorials

 LUA tutorials

   Support

  Forum
  q&a

 Product parts

 Virtual File system

 Virtual Render
 Virtual Machine
   

  Demo Games

   

 3D Engine

  gvSystem(dx9)

 Link

 

 

gm_texture_avi Class Reference

#include <gm_texture.h>

Collaboration diagram for gm_texture_avi:

Collaboration graph
[legend]
List of all members.

Public Member Functions

 gm_texture_avi (void)
 ~gm_texture_avi (void)
void stop (void)
void play (int nloop)
bool IsPlaying (void)

Public Attributes

bool m_bAlpha
float m_fFps
int m_nLoopCount

Detailed Description

Definition at line 39 of file gm_texture.h.


Constructor & Destructor Documentation

gm_texture_avi::gm_texture_avi ( void   )  [inline]

Definition at line 47 of file gm_texture.h.

References m_bAlpha, m_fFps, and m_nLoopCount.

gm_texture_avi::~gm_texture_avi ( void   )  [inline]

Definition at line 53 of file gm_texture.h.


Member Function Documentation

void gm_texture_avi::stop ( void   )  [inline]

Definition at line 56 of file gm_texture.h.

void gm_texture_avi::play ( int  nloop  )  [inline]

Definition at line 59 of file gm_texture.h.

bool gm_texture_avi::IsPlaying ( void   )  [inline]

Definition at line 63 of file gm_texture.h.


Member Data Documentation

Definition at line 43 of file gm_texture.h.

Referenced by gm_texture_avi().

Definition at line 44 of file gm_texture.h.

Referenced by gm_texture_avi().

Definition at line 45 of file gm_texture.h.

Referenced by gm_texture_avi().


The documentation for this class was generated from the following file:

Copyright(C) gvSystem & GamePlus All Rights Reserved.