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Product parts
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Virtual File system
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| Virtual Render |
| Virtual Machine |
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Demo Games
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3D Engine
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gvSystem(dx9)
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Link
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q&a
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void GetFileData()
{
unsigned char* pData;
unsigned int nSize;
VFile dumpFile(szTempFileName.c_str(),false);
if(dumpFile.size)
{
nSize=dumpFile.size;
pData=dumpFile.mem;
}
// parser class
Parser_NoStatic tempParser;
tempParser.StartParseBuffer(pData, nSize);
char szTemp[256];
tempParser.GetToken(true);
gvStrcpy(szTemp,tempParser.token);
myVar = atoi(szTemp);
..
..
}
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Copyright(C) gvSystem & GamePlus All Rights Reserved.
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